BLAST posts $133M revenue, opens New York HQ

BLAST reported $133 million in fiscal 2025 revenue, a 40% year-over-year increase, remained profitable and opened a North American headquarters in Brooklyn, New York.

BLAST reported more than $133 million in revenue for fiscal 2025, a 40% increase year over year, and said it remained profitable for the year. The company opened a North American headquarters in Brooklyn, New York, to anchor its commercial growth and partnership operations in the United States.

The company ran seven top-tier events in U.S. cities in 2025, including Austin, Boston and Los Angeles. BLAST plans to stage 15 arena-scale events in 13 cities across three continents in 2026.

BLAST described the Brooklyn office as a base to build closer relationships with brands, game publishers, creators and host cities. Recent commercial agreements include Michelin, Midas, Red Bull, Progressive, Polymarket and EFM Global.

Leadership changes tied to the U.S. strategy include Chief Business Officer Leo Matlock relocating to New York and the appointment of Steve Rossi as senior vice president of brand partnerships.

The company cited local economic returns when planning its North American tour, attributing $102 million in economic impact to the Counter-Strike 2 BLAST.tv Austin Major 2025. BLAST works with destination partners such as Visit Austin and Visit Fort Worth and plans to bring the Rocket League World Championship back to Fort Worth in September 2026.

BLAST operates competitive circuits for Counter-Strike 2, Fortnite, Brawl Stars and Rainbow Six Siege. The firm plans to expand its tournament portfolio into digital culture festivals, creator competitions and partnerships with traditional sports properties, naming Wimbledon as an example.

Robbie Douek, chief executive, wrote in a company statement: “Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways. The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.”

Leo Matlock, chief business officer, noted in the same statement that BLAST is seeing growing interest from commercial partners and cities, adding: “There are over 200m gamers in the USA, opening a permanent New York headquarters allows us to build closer relationships with them, our partners and enable us to scale our global and U.S. business and the next generation of competitive entertainment experiences.”

BLAST reported it maintained annual profitability while scaling events and expanding its partnership base. The company stated its 2026 schedule will combine live events with digital content and integrated brand activations as it grows its North American and international operations.

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